Online Gambling Industry Statistics
- Online Gambling Industry Statistics
- Online Gambling Industry Statistics 2020
- Gambling Industry Revenue
- Online Gambling Industry Statistics Us
- Online Gambling Industry Statistics Worldwide
- Online Gambling Industry Statistics In America
- Online Gambling Industry Statistics Definition
Video games have taken the world by storm. A once fledgling industry consisting of visionaries living in their tiny offices and sleeping on floors now casts its shadow over the entire entertainment landscape.
This may have come as a shock to some. But to others all the signs throughout the years pointed to a massive shift in consumer behavior.
Today, the TV and Hollywood industries are struggling to stay relevant, while video game industry statistics show nothing but continued growth and expansion.
The global online gambling market size was valued at USD 53.7 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 11.5% from 2020 to 2027. The high internet penetration and increasing use of mobile phones among individuals for playing online games from their homes and public places are driving the market. Supreme Court decision allowed sports betting in 2018 and inspired 2019 laws that govern the fledging industry in 10 states and set guidelines such as how online casinos can operate and how.
Market value of online gambling worldwide 2019-2023 Published by S. Lock, Sep 9, 2020 The global online gambling market is anticipated to be valued at more than 92.9 billion U.S. Dollars in 2023.
Key Statistics on Video Gaming Industry – Editor’s Choice
• More than 57% of all game developers reside in the US.
• Revenue from Free to Play games amounts to over 85% of all game revenue.
• Global Esports industry is growing at the rate of 30% year-over-year.
• There are over 2.2 billion mobile gamers.
• Over 66% of console gamers prefer physical discs to digital download games.
General Video Gaming Industry Statistics
The video game industry is constantly evolving and inspiring innovation. From simple one-time purchases and single player experiences to full-priced and free-to-play games, the gaming industry has been completely reshaped throughout the last decade.
1. The latest video game industry statistics show that almost 50% of developers believe that the entire industry should unionize.
(Game Developers Conference)
2. The video gaming market is dominated by Valve’s Steam platform and over 47% of game publishers sell their products on its storefront.
(Game Developers Conference)
3. According to the most recent video games sales statistics from ESA, almost 50% of gamers have made a microtransaction in the past year.
(The Entertainment Software Association)
4. Youtube videos are the most influential factor on game purchase decisions followed by user reviews from communities or digital storefronts.
(The Entertainment Software Association)
5. Video game industry analysis from 2019 showed that over 57% of all game developers reside in the US.
(Game Developers Conference)
6. Some 67% of video game executives believe that the number of mergers and acquisitions within the industry will increase.
(EY)
7. 23% of executives say that the use of blockchain technology will make the video game market more secure.
(EY)
8. More than 85% of total video industry revenue comes from free-to-play games.
Online Gambling Industry Statistics
(Clairfield International)
9. According to new gaming industry statistics from Copia Institute, Twitch is responsible for 31% of revenue from all gaming video content.
(Copia Institute)
10. Steam statistics show that the platform now has well over 30,000 games in its library, dominating the video gaming market share.
(PC Gamer)
Esports Statistics
To most people, the idea of a career in gaming has long sounded like nothing more than a childish fantasy. However, a growing number of gamers are turning virtual fun into fortunes.
Some of the most successful ones have even acquired celebrity status, especially in Asia. Video game popularity has soared to unprecedented heights and major Esports events are drawing far larger audiences than NBA finals and other big sports events, while the money from sponsors and advertising keeps rolling in.
11. Professional Dota 2 player N0tail is the top prize-winning Esports talent with $6.89 million amassed throughout his career.
(Esports Earnings)
12. The global Esports industry is growing at a rate of 30% year-over-year.
(PR Newswire)
13. Data from online gaming statistics indicates that gamers will gamble $23.5 billion on Esports in 2020.
(University Professional and Continuing Education Association)
14. Dota 2 holds the record for the highest prize pool in Esports history, with $34.3 million awarded to players competing at the International 9 in 2019.
(Esports Earnings)
15. Statistics on video games show that the Esports audience grew to 453.8 million in 2019, representing a 15% year-on-year growth.
(Newzoo)
PC Gaming Statistics
PCs are jokingly referred to as the “master race”. The term refers to the supposed superiority of the PC platform in the world of gaming.
And although nothing can match PCs in pure power, consoles have steadily and slowly eroded the dominance of this once undisputed force.
16. The PC gaming market is set to be worth $45.5 billion in 2021.
(Statista)
17. Statistics on gaming on PCs tell us that some 48% of all owners use the device to play video games.
(GlobalWebIndex)
18. The free-to-play PC game market revenue worldwide rose to $21.3 billion in 2019.
(Clairfield International)
19. Razer leads the industry with 12.83% of the total PC gaming market share for peripherals.
(MarketWatch)
20. Some 66% of all game studios are currently creating games for the PC platform.
(Game Developers Conference)
VR/AR Industry Statistics
Virtual and augmented reality are gaming’s next frontier. The level of immersion and the pure sense of awe can’t be matched by any other gaming platform.
That’s why many believe that these systems are certain to depose all others in the near future.
21. According to the latest virtual reality statistics, North America leads the world with an 8% VR adoption rate.
(GlobalWebIndex)
22. The global VR gaming and entertainment market size is exhibiting a 40.1% compound annual growth rate.
(Fortune Business Insights)
23. 70% of industry experts said they anticipate the AR market to surpass the VR market in revenue.
(Perkins Coie, XR Association)
Online Gambling Industry Statistics 2020
24. VR statistics indicate that shipments of PC and all-in-one virtual reality headsets are projected to reach 62 million units by 2025.
(L.E.K. Consulting)
25. 79% of Americans who experienced AR used it to play video games.
(Newzoo)
Mobile Video Game Statistics
The way mobile games exploded onto the scene is unlike anything we’ve seen so far. Smartphones are now so powerful and universally used that mobile gaming is becoming the central focus of the biggest AAA gaming companies.
26. The mobile game industry is growing at a year-on-year rate of 25.5%.
(Hybridan)
27. Mobile games reached a 60% market share in gaming consumer spending in 2019.
(Liftoff)
28. Some 50% of all mobile users open at least one gaming app during the week.
(Liftoff)
29. Gaming facts from 2020 show that there are more than 2.2 billion mobile gamers worldwide.
(Plinq)
30. The App Store generated $14.6 billion from mobile video game sales in Q1 2019.
(Plinq)
Console Video Game Statistics
In the past two decades, the video gaming console market has been defined by an ongoing power struggle between three major companies: Sony, Nintendo and Microsoft.
From one generation of hardware to another, these giants battled for every single percentage point of the video game market share. But it has never been less obvious who the frontrunner is.
This is due to the shift in focus towards paid subscription models similar to Netflix rather than on pure console sales.
31. According to the newest data on video game trends, two thirds of console gamers prefer the physical game format to digital.
(Nielsen Holdings)
32. Sony’s Playstation leads the console sales of the 8th generation, selling 2.5 times as many consoles as Microsoft’s Xbox.
(Emirates NBD)
33. Console video game industry market statistics are pointing to a 13.4% revenue growth year-on-year.
(Mobvista)
34. Nearly a quarter of the game developers selling their products on Switch said they saw better sales compared to other platforms.
(Game Developers Conference)
35. Video game industry growth is increasingly dependent on the paid subscription model with more than 36.4 million monthly Playstation Plus subscribers.
(Sony)
Frequently Asked Questions
1. Is the video game industry bigger than Hollywood?
Very much so. Video game sales statistics show that gaming industry revenue dwarfs all other entertainment industries combined.
For instance, the global box office revenue in 2018 amounted to $41.7 billion, while the gaming market generated $151.2 billion.
2. How old is the average gamer?
People have been enjoying games all over the world for quite some time. Video game player statistics reveal that a significant percentage continue to enjoy them well into adulthood.
The average age of a gamer is now 35, with almost 75% of all gamers being 18 years or older.
3. Are video games profitable?
While video game industry growth statistics point to record breaking revenues, the reality is that only a fifth of all game titles achieve profitability, and less than 5% of all games that go into production turn a profit.
4. What percent of gamers are female?
Video games demographics have long painted a picture of a strictly male-dominated hobby. But the percentage of female gamers has risen steadily throughout the years.
In 2006, females accounted for 38% of all gamers. That figure is now rising above 46% and shrinking the gender gap.
5. How many gamers are there in the world?
The number of people playing video games rose from 1.84 billion in 2014 to well over 2.5 billion in 2020.
If the current projections and video game industry statistics are accurate, that number will grow by an additional 200 million people by the end of 2021.
Sources
EY
Newzoo
Hybridan
Plinq
Nielsen Holdings
Online Games Industry
Online gaming stats cover areas related to playing games online and includes number of online gamers, game playing activity, demographics of game players, most popular games, and other trends and stats related to the online gaming industry.
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List of Online Games Industry / Online Gaming Statistics
Online Gambling Industry Statistics Us
Stat Data / Info | Details | Share |
---|---|---|
8% of people access the games from a mobile phone (source:?Digital Buzz Blog) | See Full Stat | Save |
44% earn over $50,000 per year | See Full Stat | Save |
79% have a college degree or better | See Full Stat | Save |
29% are Married with children | See Full Stat | Save |
58% of Social Gamers are over 40 years old | See Full Stat | Save |
5% of purchasers bought three-quarters of their games in digital format. | See Full Stat | Save |
85% of purchasers bought more than three-quarters of their games in physical ... | See Full Stat | Save |
The highest ranking genres of games played online were card, puzzle, arcade a... | See Full Stat | Save |
PC/Mac users spent 5.8 hours a week on online gaming. | See Full Stat | Save |
The PS3 had a mean weekly total of 6.1 hours | See Full Stat | Save |
Xbox 360 tops the list regarding hours per week spent playing games online, w... | See Full Stat | Save |
Nintendo Wii users are most inclined (76%) to be online gamers. Xbox 360 and... | See Full Stat | Save |
Among video game systems used for online gaming, Xbox 360 has the highest per... | See Full Stat | Save |
Females accounted for 42% of online gamers. | See Full Stat | Save |
The majority of online gamers are console owners and casual gamers from middl... | See Full Stat | Save |
62% of all gamers report playing games online. | See Full Stat | Save |
There are 217 million online gamers worldwide in 2007 | See Full Stat | Save |
News Related to Online Games Industry / Online Gaming Statistics
There are no articles listed.Reports Related to Online Games Industry / Online Gaming Statistics
Online Gambling Industry Statistics Worldwide
Report Name | Publisher | More Info |
---|---|---|
2002 Online Games White Paper | International Game Developers Association (IGDA) | More Info |
2003 Online Games White Paper | International Game Developers Association (IGDA) | More Info |
2004 Web & Downloadable Games White Paper | International Game Developers Association (IGDA) | More Info |
2005 Mobile Games White Paper | International Game Developers Association (IGDA) | More Info |
2005 Casual Games White Paper | International Game Developers Association (IGDA) | More Info |
2006 Casual Games White Paper | International Game Developers Association (IGDA) | More Info |